Transformice

Transformice (sometimes abbreviated to TFM, or T4M) is an on line independent multiplayer free-to-play platform video game, created by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The game was released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice premiered on Steam on January 30, 2015, as a free-to-play game.

The key objective of the game is to get a bit of cheese put into one or more location on a map. Players control a mouse with the arrow keys or the WASD keys to perform, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to gather it. After which it, the ball player must take the collected cheese back again to the map's mouse hole to finish. The amount of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that's updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when you can find about 2 or maybe more players in the room. Players are also given extra recognition inside their stats for finishing first when you will find eleven or maybe more players in the room. Maps have a general time limit of two minutes, at which time a brand new map is loaded. Maps can instantly switch before the full time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are merely two mice left on the map. Dying adds one time to a player's score on the scoreboard, no matter what amount of time in the game it is or the cause of death.

When a player reaches the highest score on the scoreboard, they will turn into a Shaman within the next map involving one. The typical objective of the Shaman is to greatly help the other mice obtain the cheese and see it back to the hole. This will award the Shaman with "saves" for every single mouse who completes the map, which are recorded onto the player's profile. The Shaman can achieve this by summoning objects such as boards, boxes, anvils, spirit, and balloons to generate buildings or contraptions such as for instance bridges to cross gaps or many other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep a thing firmly grounded and will not move, but it could rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a player can choose becoming a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an item solidly, nor can they use the Spirit tool, which can push mice and objects with a thumb of light. Spirit is the sole object allowed to be cast outside of summoning range. Instead of this, hard mode Shamans can make a pre-made 'totem', which will be constructed on an in-game editor map. Totems could be constructed with up to 20 objects, but just one red nail may be used as an anchor. A completed totem construction could be summoned instantly as a difficult mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a player will unlock the 'divine mode' Shaman setting, an environment released being an update on May 26, 2014.[3] Along with not to be able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they work with a totem. Regardless of the constraints, divine mode Shamans have the capacity to spawn available objects almost anywhere on a map.

Collected cheese can also be saved up and used as currency in the game. Players can make use of this currency to buy virtual clothing items due to their mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency which can be obtained by paying real money. Items are purely visual and don't give bonus stats. Players also can create their very own maps via an in-game editor. Created maps should be verified by way of a test run of the map where the creator needs to have the ability to successfully collect the cheese and take it back once again to the hole. Once verified, players can decide to submit their map into rotation at the expense of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific variety of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any kind of fur (except plains) from the shop and completing events.

An experience and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide escalates the Shaman's ability to save lots of more mice, a Wind Master centers around the Shaman's mobility, a Mechanician provides Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist escalates the Shaman's power.

Trolling is recognized as a the main game, as previously mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently decide to troll, whether playing since the Shaman or perhaps a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that creates lag to other players, along with blocking them from progressing in the map by creating a structure that's impossible to pass. Normal mice can troll by stalling, that will be to remain on the map for so long as possible without capturing the cheese. Normal mice might also elect to push the Shaman's buildings off the stage. In maps where there is collision detection, they are able to also push other mice, including the Shaman, off the stage. Trollers can also use the in-game consumables to make a shaman build go haywire or decelerate mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.

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